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Extended Woes
- by Tim Sprague
For the last week or so, I have been working off an on with a very involved article that revolves around the modern era of the Oath deck. I plotted the course of the popular Extended deck throughout all of its forms, from MaherOath to TurboLand to Turbobliterate to even Oath of Trix. Most importantly, however, I went into what the deck is doing both right and wrong currently, with suggestions of how to keep it at the peak efficiency in each of the possible directions the metagame could have taken. The article isn’t perfect, of course, but then no article ever is. However, I have spent three years now using my beloved Oath of Druids, so I’m very familiar with the principles.
But since the DCI decided to completely fuck up Extended, what’s the point of such an article? After all, there aren’t any large Extended tournaments between now and the Extended rotation, so why should an article about modern Oath be needed?
Oath does have a place in this particular article, however. I’ll go ahead and use it to illustrate a point. When you first look at the rotation, it may not seem as if all that much is really leaving the format (we’ll forget about the dual lands for the moment). Illusions of Grandeur is gone, which kills Trix. That’s probably the most prominent change that is immediately apparent. Either that, or the fact that Force of Will is no longer in the format. Either of these two come immediately to mind.
Let’s use the example of Oath. What cards often seen in the archetype are no longer going to be in Extended?
Gaea’s Blessing Thawing Glaciers Sylvan Library Impulse Swords to Plowshares Flood Plain
And that’s only off the top of my head.
Oath as we know it is now officially dead in Extended. This isn’t one of those figurative “deads”, like Trix was “dead” last season because of MiracleGro. It is literally a dead archetype. Without Gaea’s Blessing to shuffle the graveyard back into the library, the deck simply can’t function well enough to get by. Perhaps this is the what biases me against the rotation so emphatically. While I would tinker around with multiple decks during Extended season, I would always find my way back to Oath.
Let’s forget about Oath. How about Sligh? Does Sligh take a serious hit as well? Here’s what it loses.
Ball Lightning Incinerate Fireblast Pyroblast Pyrokinesis
Now, that doesn’t seem like all that much, but it may be more than it seems at a first glance. Fireblast was the traditional finisher for Sligh for a reason: it’s the most broken of the burn spells in the format. It’s a semi-free four points of damage that can come out of nowhere for the final push. For a long time, the scariest moment in a game of Extended was when an opponent activated a Cursed Scroll and named Fireblast with one card in hand. Incinerate is much the same. The successor to Lightning Bolt was an important tool in Sligh, and in some cases it was superior to Lightning Bolt (when you’re trying to beat Stompy, you need a way to stop River Boa).
The loss of Ball Lightning, however…
That might be the one card that Sligh can’t bear to lose. Ball Lightning was never really a creature, after all. It was a sorcery-speed six damage for three mana. Going past that, though, Ball Lightning was always the signature card of Sligh. Oath has Oath of Druids, MiracleGro has Quirion Dryad, and Sligh has Ball Lightning. It defined the spirit of the deck, and its loss is a powerful psychological blow. No, Magic isn’t about emotional attachments to cards or being forced into a “must-have mindframe, but it’s still true all the same.
There’s always Stompy to fall back on, right?
Elvish Spirit Guide Winter Orb Rogue Elephant Bounty of the Hunt Briar Shield Quirion Ranger Ghazban Ogre Emerald Charm
Hmm, okay, let’s see here. There’s always mono-Blue control. Sure, you lose Force of Will, but there should still be enough good options to make it doable.
Ophidian Dissipate Impulse Man O’ War Rainbow Efreet Hydroblast
Not all that much of a loss, but enough to make it much more difficult to proceed with the deck. What you have to consider, though, is that certain deck archetypes are going to be strengthened amazingly due to the rotation. One of these such decks is Reanimator. Can mono-Blue stop a first turn Entomb, second turn Exhume with any sort of regularity? Since Sligh will still be around in one form or another, can mono-Blue stop the usual first turn Jackal Pup and the burn that it brings with it?
But hey, there’s a bright side! Boil is good again! And yes, this is an extremely sarcastic statement!
Folks, I’ll make this crystal clear. Wizards has fucked up on this one, fucked up royally. We don’t have an Extended format anymore; we’ve got Extra Strength Standard. The format itself hasn’t been killed. No, instead it’s been neatly made into another source of income for the Hasbro bastards that don’t understand what Magic is really about. In one neat little announcement Wizards has managed to shatter forever the “feel” of Extended, that sense that it was a truly unique format. The format wasn’t stagnant, as last season proved, and there wasn’t some powerhouse that needed to be stripped away. Wizards took a perfectly healthy format and snapped its back. Fuck Ice Age, fuck Mirage, fuck 5th Edition, and of course, fuck the defining centerpiece of Extended, the dual lands.
You’re damn right I’m angry about this shit. I’ve made a career out of breaking the ever-changing format of Extended, and now I’ve had the ONE format in Magic that I actually unquestioningly enjoyed destroyed. The “if it isn’t broken, don’t fix it” philosophy is apparently as alien of a concept to Wizards as the notion of Big and Tall stores to a pygmy. I really don’t give a crap if you agree with me or not, because this is almost registering as a personal insult in my view. It’s a slap in the face to the loyal Extended players.
You know what, though? Life goes on, and so does Magic. I’m not going to be like some of the hotheads that instantly declared, "I’m quitting Magic forever!” Of course I won’t quit. I’ll eventually move on, but I really doubt that Extended will ever hold the same appeal for me again. It may very well remain my favorite format, because it’s not as close-minded as Type One and not as fickle as Standard. Oh, and 1.5 is a bad joke right now, so that’s not even on the radar. My favorite Standard environment of all time was Tempest/Urza, and suddenly now Extended is reflecting that format.
It won’t be the same, however. It simply just won’t be the same.
It also appears that I need to find a new signature card since the Oath-based decks (with the exception of the abomination AggrOath) have been slaughtered. Perhaps I don’t have far to look. For a long time, Tradewind Rider was my favorite creature in the game. While people were praising the awesome power of Morphling or discussing the merits of Masticore, I was tapping creatures to bounce permanents. There’s something almost mystical about Tradewind Rider. Maybe it’s the picture, the depiction of a spirit of the wind being carried off on the air currents. Whatever the case, suddenly the Rider has been thrust back into the forefront of Extended, something that hasn’t happened since Survival of the Fittest was banned.
Normally I try to jam in an Extended decklist whenever I speak of the format. I apologize for the lack of planning, but it’s a wee bit hard to pull out a solid deck when everything important suddenly isn’t there anymore. Post-rotation tech, which I believe is the first example of such on the internet. An honor for The Tome, I’m sure.
Trade-Awake
4x Birds of Paradise 4x Llanowar Elves 4x Deranged Hermit 2x Morphling 4x Tradewind Rider
4x Call of the Herd 3x Awakening 4x Brainstorm 4x Standstill 4x Counterspell 2x Forbid
4x Yavimaya Coast 12x Island 10x Forest
Tested? No. Based on a past strong concept? Indeed.
Hopefully my next article will be more tech-based for the new Extended format, but I’ll need suitable time to sulk around and be pissed at Wizards. Once that’s cleared up, expect to see something a little more…unique.
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